The online racing simulator
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Napalm Candy
S3 licensed
Bob, when I start your FOVCalc, it say that need 'COMCTL32.OCX', I downloaded this VB library, but I don't know how to install, I'm in W7
Napalm Candy
S3 licensed
Quote from ACCAkut :so we are not allowed to use our own skins in a testpatch, as it's modding the game?

Skins not are Hi-RES textures from LFSdatabase
Napalm Candy
S3 licensed
Quote from baltuxx :I,m getting this some times, but my pc is not overheating http://img194.imageshack.us/img194/8552/lfs00000029.pnghttp://img197.imageshack.us/img197/535/lfs00000028.png

You don't have enough RAM in your graphics card for this big textures. EVER when try a Test Patch try with a clean install of LFS, or not will be usefull for the devs. This fail is not from LFS or test patch, is because you has modified the game.
Napalm Candy
S3 licensed
Quote from BOSCHO :i have problems with the buttons
when the mouse it over a button i cant click it
i need to go under the button to click it

It is the same problem that I have, but no with the test3 exe...

The error "Could not inicialice english file" don't appears with a fresh install Z+Z19

I'm using Windows 7, have relation with directx11 maybe?
Last edited by Napalm Candy, .
Napalm Candy
S3 licensed
Quote from Scawen :I guess you are usiong Z19?

Please can you try with this special test exe, to see if it solves the problem for you?

http://www.lfsforum.net/showthread.php?p=1285831#post1285831

Yes I'm using Z19. I do a fresh install, same problem. I tried this exe and runs fine, no problem with this.
Napalm Candy
S3 licensed
I don't know if it is mentioned before.

But with the multiscreen enabled, in the main menu the buttons are in wrong position, not the draw but the where to click. So if I click to practice don't happen, if I click on multiplayer go to practice, if I click on One Player go to multiplayer.. etc.

No problem in windowed mode. Only in Fullscreen mode, but if I do window and go to fullscreen again it run fine

Also when I start LFS say "Could not create english file"

It is not a fresh install from Z, is from Z18, I will do a fresh install tomorrow
Napalm Candy
S3 licensed
Sorry if it are not the better words, but my vocabulary in english is very limited. I have to add a signature saying something like "Feel free to correct any spelling or grammar mistake, I am still learning"
Napalm Candy
S3 licensed
Few days ago I have made a topic with a fail in rear suspension. So I think the operation of suspension is too simple in LFS.

I asked it because the scirocco, and the intend to give the most realistic simulation and feeling
Napalm Candy
S3 licensed
I don't know if it is mentioned before, but the new physics include new suspension physics?
Napalm Candy
S3 licensed
arrechee, who the has most WR at the moment it is also a karter, and is fast on the kart like in LFS
Napalm Candy
S3 licensed
Quote from ricou :
napalm candy> are you using softth or th2g ?

th2go
Napalm Candy
S3 licensed
For the 3D stereoscopic view, I tested the nvidia drivers and I see that the mirrors dont show a 3D image, is a 2D image for the real mirrors, and nothing of stereoscopic effect for the virtual mirrors. But I think it is not a problem

Run fine on 3 monitors multiview with the bezel cut, touching the options in the nvidia drivers, no problems about this
Napalm Candy
S3 licensed
Any know if it is possible to connect 5 monitors in horitzontal?
Napalm Candy
S3 licensed
Don't have photos here.. but here a video with telemetry

http://www.youtube.com/watch?v=5m-JGgYLCAw

Another making "drift"

http://www.youtube.com/watch?v=TyxVNXtP1Cs
Napalm Candy
S3 licensed
Quote from BOSCHO :Yes the mirror works in 3D

I think he want to know if you look in a mirror you view the image in 3D, so you can adjust a camera behind a mirror and look. In the screens I see the exact images in mirros in blue and red, so I think it is not in 3D
Napalm Candy
S3 licensed
Quote from Scawen :The reason is because the FOV is calculated all based on the central screen's FOV. The number of screens, screen widths and monitor angles all affect the final FOV...

I have found a little problem with. You adjust you FOV and monitor angles how you like, and then in game play adjust FOV with the 5 and 6 keys, if you put minium FOV and then put again the last FOV, the monitor angle will not be the same again and need to go to option and readjust. The simple and easy solution that I can think, is to not maintain the number of degrees of monitor when you increases FOV, so maintain the position of the Screen Slider. I don't know if I have explained well, it is very hard to me to express in english

And if the FOV is adjusted in the center monitor (I put arround 15º) it is possible to add 1 decimal? It has very low precision and have considerably difference between 11º and 10º

Sorry if I give you too work
Napalm Candy
S3 licensed
Quote from Glenn67 :Not with Eyefinity just TH2G and fourth monitor on second video output of a nvidia GTX260+, looks great but kills my FPS and have only been able to get it too work in windowed mode so far.

I think you can use your TH2GO for the 3 center monitors, and use SoftTH to add up to 1 each side monitor... 1 + 3 + 1, with the SoftTH you can manage only 3 monitors, but the center monitor can have the width what you want, so you can do a config like 1024 + 3840 + 1024, and play it in fullscreen. Now I have TH2GO and 3 monitors, and I thinking about 5 monitor setup, thanks to the new multimonitor options of LFS
Napalm Candy
S3 licensed
I play with the multimonitor options. It is good the new slider screen angle, but now it is a bite difficult to adjust to a real FOV.

So, you can calcule what FOV is what you seeing with simple math, knowing the distance from your eyes to the monitors, knowing the size of monitors, and assuming that the angle between them is correct.

In the last patch was easy to put the final FOV, but now I don't understand why you put the central FOV, but I think you have a good reason. It have some minor problems like if you change the config beetwen 5-1-5 to 1-1-1 the general FOV will change drastically

Also, I like more a Cylindical correction than a multiview, but I think it will consume a lot of FPS, so without multiview ( 0 - 1 - 0 monitors config) I have 74FPS in a grid start in pause, with 1 - 1 - 1 I have 63 FPS, and 39 FPS with 5 - 1 - 5 with the same total FOV.

I remember you said you would do a graph that is generated automatically to find the actual arrangement of the monitors relative to the FOV. I imagine that like an image I uploaded in the last patch topic (I upload again), where indicates the distances between visor and monitors (radius circle) relative to the FOV, and angle between them. LFS only need one more data to calcule, and is the width of each monitor.

It will very usefull for a very big multimonitor/multiprojector view to match the exact FOV, and for sure very easy. So the big majority of people don't know what really means FOV
Napalm Candy
S3 licensed
If the problem is understeer you can touch something in the setup like the anti roll, more hard in rear will traduce in more oversteer. Other thing is the brake balance. Or positive rear toe in.

But if you think all is fine, the problem is in driving, you can to accelerate a little when are braking hard, so the brake balance will modify in this moment and brake much more in rear than in front (with a FWD)
Napalm Candy
S3 licensed
That's what we can think at the first moment, but please try it with your car and you will see the diference. I understand the weigth transfer, but in a street car 'ever' (at low speed) when braking (reverse of forward) the front will move down and rear will move up.
Rear suspension, bad working
Napalm Candy
S3 licensed
I don't have skills on mechanics and I don't understand why occours what I will say now but, in RL the rear suspensions on a street car works different than in LFS.

In a street car if you put reverse, move and pull hand brake the rear of car will move up, if you move forward (30kmh or something, without lock) the rear of car will move down.

I tried it with 7 diferent cars, (Opel Vectra '92, Citroen sXara picasso '06, peugeot partner '09, peugeot partner '05, peugeot 307 '07, opel astra '01, the most exagerated reaction is in the old/bad cars like Opel Vectra '92 and peugeot partner '05)

In LFS the reactions are completely opposite. In LFS if you move in reverse and pull handbrake the rear of car move down, I tried with XRT and FXO and XFG with hard_track setup

I don't know how affects to drive this in race. I think, and is just a guess because as I have no knowledge of mechanics, I think it has to do with modeling of the suspension or the way it is mounted in the car

It is solved on the next scirocco patch?
Napalm Candy
S3 licensed
To me,l ike Spanish guy it is not a problem to have another language pack, I will never use so don't affect. But what I see in a lot of speaking south american people is bad gramatic and ortographic.

Quote :Excelénte aportación Leandrus, esto será de mucha utilidad para la comunidad hispána.

Excelente or hispana don't has punctuation. Some other 'bad' uses is missing conjugation of the perfect past, or give some definitions to some words that really don't have. Like steering wheel in spanish is 'volante', but in some contries say 'manivela' or 'timón', and thats words has completly diferent definitions
Napalm Candy
S3 licensed
I tried a little the TH2GO functions. It is really better than ever, but I miss some feature.

I liked a lot much to put 5 monitors in left and right, than just put 1 in each side, it gives a curved view more natural. But if I put that LFS says "Not wide enough for true 11-screen setup, assuming 3-screen setup for external view"

So if LFS assumed 3 monitors (it is true) can be possible to activate the bezel management for ONLY 3 monitors?

Another thing is to adjust the angle of each monitor, to adjust FOV at more realistic possible. Only moving fordward and backward monitors, or with differents sizes the FOV is changed and the angle of each monitor is diferent. See image

I think now the angle of each monitor is automatic and dependent on FOV, and it is good but I miss the option to adjust that.

360º FOV option give me a lot to think with

As always, you've got versatile tools and very simplified way, I like your philosophy
Napalm Candy
S3 licensed
Thank you very much for the optiones to TH2GO users, I will try tomorrow
Napalm Candy
S3 licensed
Quote from niller :Will scawen be able to make this steering wheel?



http://www.carfashion.ch/conte ... enkraeder/OMP_OD1956N.jpg

I have this steering wheel (same colors!) mounted on my G25
FGED GREDG RDFGDR GSFDG